Golden sands of art
This is my drawing book...open it carefully.
Tuesday, February 25, 2025
LAVAZZA - pleasure make us human
Corcept - Marionette
Led a small group of talented the_Mill asset team for characters, environments, and props, overseeing the creation and optimization of high-quality 3D assets. My role involved guiding artists through the modeling, texturing, and shading processes while ensuring consistency with the project’s artistic vision and technical requirements. Additionally, We have managed the layout as per the concept design, ensuring seamless workflow for the animators and lighters whom were working closely to make this happen. Through collaboration with other departments, We maintained workflow efficiency and upheld the highest production standards.
Animal World Protection - The thoughtful Pig
As the lead artist, I was looking after the CG pig while overseeing the environment layout to ensure a cohesive and visually appealing scene. My role involved providing artistic direction to maintain consistency in the environment design. Through close collaboration with the team, we ensured that all elements aligned with the project's artistic vision and technical requirements. All credit goes to the complete Mill team worked together on this.
Arena Breakout - global launch trailer - cinematic
Worked as a Senior 3D Artist during my term with MPC advertising for the game cinematics, contributing to the visual storytelling by creating high-quality assets. I was responsible for the complete modeling, texturing and lookdev of the main building, ensuring it aligned with the cinematic’s artistic direction and requirements. Additionally, I had chance to work on few firearms, paying close attention to realism as some of those are coming close to the camera. I also worked on key models and layout for the climax scene ensuring a compelling impact.
Saturday, February 5, 2022
Tuesday, November 16, 2021
Lexus Electrified
Here if the path for full spot
https://www.youtube.com/watch?v=0y-gChFixZk
Playstation Store Campain
I got the chance to work on the stadium in the end of the spot and,the flying ship texturing>It was an amazing project with all talented MPCianshttps://www.youtube.com/watch?v=do8pwvf-ZS8
The Last Goodbye is an award-winning, virtual-reality film that transports viewers inside the Nazi death camp Majdanek in Poland with Pinchas Gutter, the only member of his family of four to survive the Holocaust.
Since its 2017 debut at the Tribeca Film Festival, this 17-minute film has achieved critical acclaim and received numerous prestigious awards including: two Webby Awards – for ‘Best Branded 360 Video’ and a ‘People’s Voice award for Best Narrative Experience’; and the ‘Creative Arts Award, VR – Documentary Jury Prize’ at the 2018 Lumiere Awards by The Advanced Imaging Society.
The Last Goodbye was created by award-winning filmmaker Gabo Arora and Ari Palitz, produced by Arora and Stephen Smith, the Finci-Viterbi Executive Director of USC Shoah Foundation, and co-produced by Here Be Dragons, MPC VR and Otoy, in partnership with LightShed and USC Shoah Foundation. It features an original soundtrack by Dražen Bošnjak of Q Department and Installation Experience by award-winning designer David Korins.
I was a part of photogrammetry team which converts the photos to real 3d assets, recreating the textures and given the final asset ready for Unreal.
https://www.youtube.com/watch?v=rOgtLhHSjy0
https://www.youtube.com/watch?v=iUqc0GBC7T8
Nestle 8 Cube
I had got the chance to create the full character of 8Cube Matcha,which has many positive character traits. He is intuitive, enthusiastic, friendly, cheerful, inquisitive, cheeky and stylistically very different from his new Alien friends.