Worked as a Senior 3D Artist during my term with MPC advertising for the game cinematics, contributing to the visual storytelling by creating high-quality assets. I was responsible for the complete modeling, texturing and lookdev of the main building, ensuring it aligned with the cinematic’s artistic direction and requirements. Additionally, I had chance to work on few firearms, paying close attention to realism as some of those are coming close to the camera. I also worked on key models and layout for the climax scene ensuring a compelling impact.
Tuesday, February 25, 2025
Arena Breakout - global launch trailer - cinematic
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