Tuesday, February 25, 2025
LAVAZZA - pleasure make us human
Corcept - Marionette
Led a small group of talented the_Mill asset team for characters, environments, and props, overseeing the creation and optimization of high-quality 3D assets. My role involved guiding artists through the modeling, texturing, and shading processes while ensuring consistency with the project’s artistic vision and technical requirements. Additionally, We have managed the layout as per the concept design, ensuring seamless workflow for the animators and lighters whom were working closely to make this happen. Through collaboration with other departments, We maintained workflow efficiency and upheld the highest production standards.
Animal World Protection - The thoughtful Pig
As the lead artist, I was looking after the CG pig while overseeing the environment layout to ensure a cohesive and visually appealing scene. My role involved providing artistic direction to maintain consistency in the environment design. Through close collaboration with the team, we ensured that all elements aligned with the project's artistic vision and technical requirements. All credit goes to the complete Mill team worked together on this.
Arena Breakout - global launch trailer - cinematic
Worked as a Senior 3D Artist during my term with MPC advertising for the game cinematics, contributing to the visual storytelling by creating high-quality assets. I was responsible for the complete modeling, texturing and lookdev of the main building, ensuring it aligned with the cinematic’s artistic direction and requirements. Additionally, I had chance to work on few firearms, paying close attention to realism as some of those are coming close to the camera. I also worked on key models and layout for the climax scene ensuring a compelling impact.